THE VALLEY WIKI
Everything in The Grid — skills, items, monsters, districts and the rules of survival. Generated straight from the game data, so it is never out of date.
THE GRID
AGI: The Valley is a retro tile-based MMORPG where alien goats invade the Bay Area — a 128×128 world stretching from the Marin Headlands across the Golden Gate to San Francisco, and down the peninsula past Stanford to the Infinite Loop. Every goat spawns at the Mission District crossroads. Progress — XP, gear, backpack and bank vault — persists to your account. Browse the full world on the WORLD MAP.
CONTROLS
- Left click — walk to a tile, attack an NPC, chop a tree, take loot, or open the bank.
- Right click — the classic “Choose option” menu: Attack, Chop down, Take, Bank, Examine, Walk here.
- Camera — arrow keys or A/D rotate, mouse wheel or W/S zoom, middle-drag orbits. The camera circles your goat.
- Enter — focus the chat bar; your words appear over your head, RSC-style.
SKILLS
All skills share the classic experience curve — level 99 takes 13,034,431 XP. Your combat level is ⌊0.25·(Defence + Hits) + 0.325·(Attack + Strength)⌋; a fresh goat is combat level 3. See who's on top of every skill on the Valley Hiscores.
COMBAT SKILLS
- Attack — accuracy. Trained on the Accurate style.
- Strength — max hit. Trained on the Aggressive style.
- Defence — dodge chance. Trained on the Defensive style.
- Hitpoints — your health pool. Trained passively by dealing damage.
Each point of damage grants 4 XP to the chosen style's skill, plus Hitpoints XP when the engagement ends. Out of combat you regenerate 1 HP every 9 seconds.
GATHERING & ARTISAN SKILLS
- Woodcutting — chop the Bay's trees for logs with an axe. See Woodcutting.
- Firemaking — burn logs with a tinderbox. See Firemaking.
- Fishing — cast a rod at the Bay's ripples for raw fish. See Fishing.
- Cooking — grill your catch on a fire into food that heals. See Cooking.
XP CURVE (MILESTONES)
| Level | 2 | 5 | 10 | 15 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total XP | 83 | 388 | 1,154 | 2,411 | 4,470 | 13,363 | 37,224 | 101,333 | 273,742 | 737,627 | 1,986,068 | 5,346,332 | 13,034,431 |
ITEMS
32 items exist in The Grid. Equipment is a loadout (it never takes backpack space); tools and resources live in your 28-slot backpack. Nothing stacks in the backpack — every log takes its own slot, like the old days. Only the bank vault merges items into stacks, so gathering runs end at a bank booth.
EQUIPMENT (16)
| Item | Slot | Bonuses | Unlock | Examine | |
|---|---|---|---|---|---|
| Standing-Desk Leg | weapon | +2 ATK +1 STR | Starter set | Ergonomic. Adjustable. Deadly. | |
| Company Beanie | head | +1 DEF | Starter set | Swag from a startup that no longer exists. | |
| Conference Hoodie | body | +1 DEF | Starter set | XL. They only ever have XL. | |
| Cargo Shorts | legs | +1 DEF | Starter set | Nine pockets, zero style bonus. | |
| Alien Antenna | head | +2 ATK | alien-goat NFT | Picks up signals from the mothership. | |
| Tie-Dye Robe | body | +2 DEF | hippie-goat NFT | Woven at Burning Man, obviously. | |
| Mechanical Keyboard | weapon | +4 ATK +2 STR | hacker-goat NFT | Cherry MX Blues. Everyone can hear you fight. | |
| Gavel of Term Sheets | weapon | +5 ATK +4 STR | judge-goat NFT | Objection overruled. Valuation halved. | |
| Plate-Loaded Vest | body | +2 STR +5 DEF | flex-goat NFT | Adds 20kg to every hug. | |
| XXL Fleece Vest | body | +7 DEF | big-fat-goat NFT | The Midtown Uniform, reinforced. | |
| Rugpull Rug Pants | legs | +3 STR +6 DEF | ruggamaster-goat NFT | Made from actual pulled rugs. | |
| Doctor's Lab Coat | body | +10 DEF | doctor-goat NFT | Trust me, I am a goat. | |
| Cyber Visor | head | +4 ATK +8 DEF | cybercop-goat NFT | Sees through every pitch deck. | |
| Diamond Hands | weapon | +10 ATK +8 STR | bagholder-goat NFT | Never sold. Never will. | |
| Mythic Girth Plate | body | +14 DEF | fat-goat NFT | Absolute unit energy. | |
| Crown of the Valley | head | +6 ATK +6 STR +12 DEF | king-goat NFT | Heavy is the head that runs the board. |
TOOLS (4)
| Item | Use | Examine | |
|---|---|---|---|
| Rusty Axe | Axe — power 1 | Found behind a hackerspace. Still sharper than most pitch decks. | |
| Founder's Axe | Axe — power 2, Woodcutting 15+ | Moves fast and breaks trees. | |
| Tinderbox | Lights fires | Lights fires. Not investors. | |
| Fishing Rod | Lights fires | Patience as a service. |
New goats start with a Rusty Axe and a Tinderbox in the backpack.
RESOURCES (7)
| Item | Source | Firemaking XP | Examine | |
|---|---|---|---|---|
| Eucalyptus Logs | Eucalyptus trees (Woodcutting 1+) | 40 | Smells like Golden Gate Park after rain. | |
| Redwood Logs | Redwood trees (Woodcutting 15+) | 90 | Old growth. Older than the oldest VC. | |
| Raw Bay Shrimp | Bay Shallows (Fishing 1+) | — | Caught fresh from the Bay. Mostly microplastics. | |
| Raw Sardine | Bay Shallows (Fishing 10+) | — | Sustainably overfished. | |
| Raw Dungeness Crab | Crab Waters (Fishing 25+) | — | Fisherman's Wharf's finest. Still angry. | |
| Raw Pacific Salmon | Deep Currents (Fishing 40+) | — | Swam here all the way from Sacramento. | |
| Burnt Fish | Cooking accidents | — | You had one job. |
FOOD (4)
| Item | Heals | Made from | Examine | |
|---|---|---|---|---|
| Bay Shrimp | +3 HP | Raw Bay Shrimp (Cooking 1+) | A little taste of the Bay. Heals 3 HP. | |
| Sardine | +5 HP | Raw Sardine (Cooking 10+) | Straight off the grill. Heals 5 HP. | |
| Dungeness Crab | +8 HP | Raw Dungeness Crab (Cooking 25+) | Tourist-priced protein. Heals 8 HP. | |
| Pacific Salmon | +12 HP | Raw Pacific Salmon (Cooking 40+) | Omega-3s for the grind. Heals 12 HP. |
WOODCUTTING
Right-click a tree and Chop down with an axe in your backpack. Every game tick (600ms) rolls for a log — the odds climb with your Woodcutting level and axe power, capped between 15% and 80% per swing. Trees can collapse to a stump after a log and regrow moments later; everyone in the world sees the same stumps.
| Tree | Level | XP / log | Log | Regrows | Where (count) | Examine | |
|---|---|---|---|---|---|---|---|
| Eucalyptus | 1 | 25 | Eucalyptus Logs | 12s | Golden Gate Park ×10, The Baylands ×8, The Presidio ×6, Dolores Park ×4, Stanford ×3 — 31 trees | An invasive species. Like the VCs. | |
| Redwood | 15 | 63 | Redwood Logs | 25s | Los Altos Hills ×8, Marin Headlands ×7 — 15 trees | It was here before the gold rush. It will outlast the AI one. |
FIREMAKING
Select logs in your backpack and Light fire (tinderbox required). Fires burn on open outdoor ground only — one per tile — and burn out after 2 minutes. Everyone sees your fire; gather round.
| Logs | Firemaking XP |
|---|---|
| Eucalyptus Logs | 40 |
| Redwood Logs | 90 |
Examine: “A cozy dumpster-fire. Ships next quarter.”
FISHING
Rippling water marks a fishing spot — click it with a Fishing Rod in your backpack (every goat gets one) and your goat casts from the shore. Each tick rolls for a bite; better spots need higher Fishing. Raw fish take one slot each — a full net means a bank run or a cooking fire.
| Waters | Catch | Level | XP | Where (spots) | Examine |
|---|---|---|---|---|---|
| Bay Shallows | Raw Bay Shrimp | 1 | 10 | Stow Lake, Ocean Beach — 6 spots | Something ripples under the fog. Probably fish. |
| Raw Sardine | 10 | 20 | |||
| Crab Waters | Raw Dungeness Crab | 25 | 50 | The Embarcadero, Oakland Docks, The Baylands — 8 spots | Dungeness territory. Bring a permit. Or not. |
| Deep Currents | Raw Pacific Salmon | 40 | 90 | Marin Headlands — 4 spots | The strait runs cold and deep. Big fish energy. |
COOKING
Stand next to a burning fire, select a raw fish in your backpack and Cook — your goat works through the whole batch, one fish per tick. Low-level cooks burn fish (no XP, just shame); the burn odds start at 45% at the required level and fall to 5% twenty levels later. Cooked food is eaten from the backpack and works mid-combat — that's how you out-train the regen timer.
| Raw | Cooked | Level | XP | Heals | Stops burning |
|---|---|---|---|---|---|
| Raw Bay Shrimp | Bay Shrimp | 1 | 30 | +3 HP | lvl 21 |
| Raw Sardine | Sardine | 10 | 40 | +5 HP | lvl 30 |
| Raw Dungeness Crab | Dungeness Crab | 25 | 75 | +8 HP | lvl 45 |
| Raw Pacific Salmon | Pacific Salmon | 40 | 120 | +12 HP | lvl 60 |
BESTIARY
14 inhabitants roam The Grid, from combat level 3 fodder to the level 69 boss. Level tags in-game are colored relative to your own combat level — pick fights your own size.
Coins is the drop range when a kill rolls loot at all — that happens 60% of the time, so the per-kill average already accounts for the dry rolls. The range scales with combat level: 0.8×CL to 3×CL. Coins land as a pile on the ground — anyone can grab it, so clear the area before you swing at a boss.
| Name | CL | Atk | Str | Def | Hits | Coins | Avg/kill | Respawn | Where (count) | Examine | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Startup Intern | 3 | 1 | 1 | 1 | 10 | 3–9 | ~3.6 | 15s | Mission District ×5, The Sunset ×2, Stanford ×2, Dolores Park — 10 spawns | Will pivot for food. | |
| Hero Trainee | 5 | 3 | 3 | 2 | 12 | 4–15 | ~5.7 | 12s | Draper University ×4 — 4 spawns | Swore an oath to promote freedom at all costs. | |
| Rest-and-Vester | 5 | 2 | 2 | 4 | 13 | 4–15 | ~5.7 | 15s | Hooli ×3 — 3 spawns | Unassigned. Do not interrupt the vesting. | |
| Bitcoin Evangelist | 10 | 9 | 7 | 6 | 16 | 8–30 | ~11.4 | 20s | Draper University ×3 — 3 spawns | Still wearing the bitcoin tie from 2014. | |
| Growth Hacker | 10 | 8 | 8 | 6 | 16 | 8–30 | ~11.4 | 20s | Mission District ×3, Dolores Park ×2, The Sunset ×2, SoMa ×2, The Presidio, Golden Gate Park — 11 spawns | This fight is going in the newsletter. | |
| Hooli Brogrammer | 10 | 7 | 9 | 5 | 17 | 8–30 | ~11.4 | 20s | Hooli ×4 — 4 spawns | Making the world a better place, probably. | |
| Crypto Degen | 15 | 14 | 12 | 8 | 20 | 12–45 | ~17.1 | 22s | Oakland Docks ×4, SoMa ×2, The Embarcadero ×2 — 8 spawns | Down 97% but never selling. | |
| Crossfit Techbro | 20 | 14 | 20 | 10 | 26 | 16–60 | ~22.8 | 25s | Dolores Park ×2, The Presidio ×2, Golden Gate Park ×2, Ocean Beach ×2, The Embarcadero, Golden Gate Bridge, Marin Headlands, Draper University, The Baylands, Los Altos Hills — 14 spawns | Have you tried lifting, bro? | |
| VC Associate | 24 | 20 | 18 | 20 | 30 | 20–72 | ~27.6 | 30s | Famous VC Coffee Shop ×3, SoMa ×2, Sand Hill Road ×2, Stanford — 8 spawns | Circling back with a hard pass. | |
| Prompt Engineer | 27 | 22 | 20 | 22 | 35 | 22–81 | ~30.9 | 32s | Big Tech Campus ×4, Stanford ×3, The Infinite Loop ×2, Berkeley Labs — 10 spawns | You are an expert at being disrupted. | |
| Angel Investor | 37 | 30 | 28 | 28 | 45 | 30–111 | ~42.3 | 40s | Sand Hill Road ×4 — 4 spawns | I was early to everything. | |
| AGI Doomer | 44 | 32 | 32 | 38 | 55 | 36–132 | ~50.4 | 45s | Marin Headlands ×3, Alcatraz ×2, Berkeley Labs ×2, The Data Center ×2, Golden Gate Park, Golden Gate Bridge, The Baylands, Los Altos Hills — 13 spawns | You'll regret this at the singularity. | |
| Staff Engineer | 56 | 45 | 42 | 44 | 70 | 45–168 | ~63.9 | 60s | The Data Center ×4, Big Tech Campus ×3, The Infinite Loop ×3, Berkeley Labs ×2, Los Altos Hills — 13 spawns | Strong opinions, weakly typed. | |
| The Board Member | 69 | 55 | 52 | 55 | 85 | 56–207 | ~78.9 | 120s | Alcatraz ×2, The Infinite Loop — 3 spawns | Survived twelve pivots and three FBI raids. |
LOCATIONS
24 named districts make up The Bay. Danger shows the combat levels that spawn there — “Safe” districts have no hostiles.
| District | Danger | Inhabitants | |
|---|---|---|---|
| Famous VC Coffee Shop | CL 24 | VC Associate (24) ×3 | |
| Golden Gate Bridge | CL 20–44 | Crossfit Techbro (20), AGI Doomer (44) | |
| Alcatraz | CL 44–69 | AGI Doomer (44) ×2, The Board Member (69) ×2 | |
| Bay Bridge | Safe | — | |
| The Embarcadero | CL 15–20 | Crypto Degen (15) ×2, Crossfit Techbro (20) | |
| The Infinite Loop | CL 27–69 | Prompt Engineer (27) ×2, Staff Engineer (56) ×3, The Board Member (69) | |
| The Data Center | CL 44–56 | AGI Doomer (44) ×2, Staff Engineer (56) ×4 | |
| Big Tech Campus | CL 27–56 | Prompt Engineer (27) ×4, Staff Engineer (56) ×3 | |
| Marin Headlands | CL 20–44 | Crossfit Techbro (20), AGI Doomer (44) ×3 | |
| The Presidio | CL 10–20 | Growth Hacker (10), Crossfit Techbro (20) ×2 | |
| Golden Gate Park | CL 10–44 | Growth Hacker (10), Crossfit Techbro (20) ×2, AGI Doomer (44) | |
| Ocean Beach | CL 20 | Crossfit Techbro (20) ×2 | |
| The Sunset | CL 3–10 | Startup Intern (3) ×2, Growth Hacker (10) ×2 | |
| SoMa | CL 10–24 | Growth Hacker (10) ×2, Crypto Degen (15) ×2, VC Associate (24) ×2 | |
| Berkeley Labs | CL 27–56 | Prompt Engineer (27), AGI Doomer (44) ×2, Staff Engineer (56) ×2 | |
| Oakland Docks | CL 15 | Crypto Degen (15) ×4 | |
| Draper University | CL 5–20 | Hero Trainee (5) ×4, Bitcoin Evangelist (10) ×3, Crossfit Techbro (20) | |
| Hooli | CL 5–10 | Rest-and-Vester (5) ×3, Hooli Brogrammer (10) ×4 | |
| Dolores Park | CL 3–20 | Startup Intern (3), Growth Hacker (10) ×2, Crossfit Techbro (20) ×2 | |
| Mission District | CL 3–10 | Startup Intern (3) ×5, Growth Hacker (10) ×3 | |
| Sand Hill Road | CL 24–37 | VC Associate (24) ×2, Angel Investor (37) ×4 | |
| Stanford | CL 3–27 | Startup Intern (3) ×2, VC Associate (24), Prompt Engineer (27) ×3 | |
| The Baylands | CL 20–44 | Crossfit Techbro (20), AGI Doomer (44) | |
| Los Altos Hills | CL 20–56 | Crossfit Techbro (20), AGI Doomer (44), Staff Engineer (56) |
LANDMARKS
“A granite monument. Every hero swears the oath here.”
“Your items are perfectly safe with us.”
“Your items are perfectly safe with us.”
“Tools, snacks, and a cat asleep on the register.”
“Buys anything that used to swim. Sells it back grilled.”
“A humming cabinet of the old invasion. INSERT COIN blinks forever.”
EMISSION SCHEDULE
The faucet — every NPC coin drop and shop buy-back — pays out of a published daily pool that starts huge and only ever steps down. Rates cut on each month boundary after genesis, are never re-raised, and are never cut mid-month. The valley will never pay more per day than it does in month one.
| MONTH | DAILY POOL (COINS = $AGI) | VS LONG-TERM RATE |
|---|---|---|
| 1 ◄ NOW | up to 500,000 | 20× |
| 2 | up to 350,000 | 14× |
| 3 | up to 250,000 | 10× |
| 4 | up to 200,000 | 8× |
| 5 | up to 150,000 | 6× |
| 6 | up to 125,000 | 5× |
| 7 | up to 100,000 | 4× |
| 8 | up to 80,000 | 3.2× |
| 9 | up to 65,000 | 2.6× |
| 10 | up to 55,000 | 2.2× |
| 11 | up to 45,000 | 1.8× |
| 12 | up to 35,000 | 1.4× |
| 13+ | up to 25,000 | 1× (the long-term rate, indefinitely) |
- Every number is a budget, not a payout — coins nobody earns simply never mint. Unclaimed budget expires at midnight EET.
- The day's pool unlocks in hourly slices (1/24th per EET hour, unclaimed rolls forward through the day) — no one can drain the whole day at midnight while you sleep.
- Fair-launch rule (pre-published): there is no per-account cap, and none is planned. If a single account repeatedly captures the daily pool end-to-end, a per-account limit of 25% of the day's pool may be switched on. That rule exists in writing from genesis — enabling it is enforcement, not a rewrite.
- Genesis month pays 20× the long-term rate. Early hours are simply worth more — that's the design, and it never comes back.
MECHANICS
COMBAT
- The attacker always lands the first hit; blows alternate every 600ms tick.
- The opening exchange is committed — 3 hits each before anyone can retreat. Fleeing mid-commitment (or disconnecting) still eats the remaining hits.
- One fighter per NPC — nobody can steal your kill mid-fight.
- Wounds persist: an NPC keeps its damage when a fight ends (retreat or your death) and recovers just 1 HP every 12 seconds — hurt targets walk around with a visible health bar, ready to be finished off.
DEATH & ITEM LOSS
- On death your entire backpack scatters at the death tile as ground loot — anyone can take it for 3 minutes before it despawns.
- Your equipment loadout and bank vault are never lost.
- You respawn at full health at the Mission District crossroads.
FOOD & EATING
- Eat cooked food from the backpack to heal — even mid-combat. That's how you outlast NPCs bigger than your regen.
- One bite per game tick (600ms) — no inhaling a whole backpack of salmon between two hits.
- Eating never interrupts what you're doing; you can snack while training.
BANKING
- Stand next to a Silicon Valley Bank booth to open the vault — up to 200 stacks, shared between all branches.
- Items only stack inside the vault — the backpack holds one resource per slot, so a full gathering run is 28 slots minus your tools. Bank runs are the economy.
- Deposit 1 / 5 / ALL of an item; walking away closes the counter.
- The vault survives death. The backpack (28 slots) does not.
COINS
- Valley Coins are backed 1:1 by $AGI held in an on-chain vault. Deposit and cash out at any Silicon Valley Bank booth.
- NPCs drop them (see the bestiary above) and shops buy your goods for them. Every coin that enters the world this way is faucet emission capped by real vault backing — when the day's budget runs dry, drops stop and shopkeepers run out of cash until it refills.
- There is no per-account daily limit. Hours invested decide earnings — grind all day and you out-earn someone who logged in for ten minutes. The only ceiling is the world's daily budget — see the emission schedule — shared by everyone, released hourly, and reset at midnight EET.
- Accounts that have never deposited earn at 0.2× the normal rate — one real deposit lifts the throttle for good.
- Drops are attributed to the killer at roll time, so sniping someone else's coin pile doesn't launder around their earn rate.
- Carried coins scatter on death like any other backpack item. Bank them.
CHAT
- Public zone chat, max 80 characters, one message per 1s — it floats over your head like the old days.
