Your Goat NFT Is Now a Full 3D Character in The Valley
All 12 OG Goat skins join the NPCs as rigged voxel characters — walk, combat and skilling animations, with your equipped gear visible to every player.

Every playable goat in The Valley just went 3D. The Fog City update rebuilt the whole map and all 14 fightable NPC types as voxel characters — but your own goat still walked that world as a flat sprite. As of today it doesn't. All 12 Alien Goat NFTs render as fully rigged 3D voxel characters, and the one in the picture above wearing the Crown of the Valley could be you.
Built from the pixels you own
Each character was transcribed limb for limb from its original sprite sheet — no redesigns, no reinterpretations. Two body plans cover the herd: 3 quadrupeds and 9 bipeds, from Alien Goat at the bottom of the merge tree to King Goat at the top, each with its signature look carried straight over. They stand, turn and read correctly from every one of the 8 camera directions, whether you're orbiting at street level or looking down from a skyline zoom.
The rigs are animated end to end. Legs cycle when you walk. Combat plays out in actual swings instead of a sliding sprite. And every gathering skill has its own motion — the axe comes out for woodcutting, the rod for fishing, and firemaking crouches your goat over the flame.
Your gear is on your goat now
Equipment stopped being a stats screen. All 16 catalog items render as 3D props on the rig itself — the Hacker's Mechanical Keyboard, the Cybercop's Cyber Visor, the Rugpull Rug Pants, Diamond Hands, the Mythic Girth Plate, the Crown of the Valley. Head, body, legs and weapon slots all sync live through the world server, so when you equip the crown, every player on your street sees it before your next step lands. Flexing on the is optional; flexing in the world is automatic.



