The Fog City Update: The Valley Rebuilt in 3D
Every Bay Area landmark, fourteen 3D NPCs, and a new International Orange look — same goats, same grind.

The Valley just got its biggest visual update since launch. Over sixteen releases we rebuilt the whole world in 3D: a new renderer with an orbiting camera, a Fog City rebrand in International Orange, all fourteen fightable NPC types as voxel characters, and every district remade as the real Bay Area landmark it was always named after. Your goats didn't change a pixel — all 12 Alien Goat NFTs render exactly the same from every one of the 8 camera directions.
A real 3D world
The Grid now runs on a full 3D renderer. Orbit the camera around your goat, zoom from street level to a skyline view, and watch the golden-hour fog roll past the bridges. The classic 2D view stays on as an automatic fallback, so older devices keep playing without missing a beat. Step indoors — the Alcatraz cell block, the Data Center corridors, the Famous VC Coffee Shop — and the roof lifts away so you can see your goat between the cell bars, the server racks, or the espresso machines.
Every NPC you fight is now a 3D character. Startup Interns, Crossfit Techbros, AGI Doomers, Staff Engineers, The Board Member — all fourteen types turn to face you and swing when the fight starts.
The whole Bay Area, block by block
San Francisco first. Pier 39 has boardwalk shops, a carousel, and sea lions on their docks. The Ferry Building clock tower stands on the Embarcadero, the Golden Gate and Bay Bridges hang from real cables, and the Alcatraz penitentiary looms over the boss island with its famous sign at the pier.












