Fourteen days. The herd did not stop. The daily leaderboard became a rhythm. The referral commissions kept landing in the same Solana block as the mint. The goats kept burning supply. More OG Goats were minted. More sessions were played. And somewhere in the timeline, a player who joined on Day 1 hit their first King Goat merge. Here is the scoreboard for the second seven days.
The question coming into Week 2 was simple: does the herd stick around, or was Week 1 the spike? The answer was visible in the leaderboard by Day 9.
The mint curve did not crater after Week 1. Mints continued across all seven days of Week 2, with the same pattern — curiosity wave early in the week, referral-driven wave mid-week, conviction mints late in the week. The daily leaderboard stayed active. The cooldowns kept cycling. The streaks kept climbing.
Game sessions in Week 2 were not a dramatic spike above Week 1, and they were not a cliff below it. They were a continuation — which is the best possible signal for a Week 2. Games that spike and crater in Week 2 are games where the novelty wore off. Games where the numbers hold are games where the loop works.
The leaderboard in Week 2 was not about who could post the biggest single-day spike. It was about who showed up every day.
The players who held top-25 slots across multiple days in Week 2 were the ones who had internalized the cooldown. Three hours between sessions. Seven-day streak bonuses climbing from 100 to 500 points. The discipline to skip a bad drop rather than force a merge that tilts the pile. These players were not grinding — they were habit-forming, and the leaderboard rewarded the habit.
King Goat merges kept happening. A single King Goat merge is 76 points — the same as seventy-six Alien Goat merges. The players hitting King Goat in Week 2 were a mix of Week 1 veterans who had been chasing it since Day 1 and new arrivals who climbed the merge tree faster than anyone expected. In Week 1, a King Goat merge was an event. In Week 2, it was a benchmark — still rare, but no longer a surprise.
Week 2 is where the referral program showed its shape. Week 1 was activation — people sending their link for the first time. Week 2 was compounding — the same people sending their link again, plus their referees grabbing their own codes, plus the network effect of more links in more places.
Total referral commissions continued to accumulate through Week 2. All paid in the same Solana block as the referee's mint. All verifiable on Solana Explorer. No claim button. No quarterly accrual. Just a /r/<code> link and a 50% split that fires on every mint.
The top referrer of Week 2 widened the gap from the field. The average active referrer held steady. The pattern was the same as Week 1 but amplified: the players who treated their link as part of their posting habit kept compounding, and the players who sent it once and forgot about it plateaued.
Some of the links posted in Week 1 generated mints in Week 2 — players who clicked a friend's link on Day 3 and didn't mint until Day 11. That is the referral compounding curve in action. The earlier you send your link, the longer the tail has to grow.
Week 1 was about the mechanics. Week 2 was about the identities. The twelve goat types stopped being a merge tree and started being a personality test.
The Hippies were the early adopters — minted before the herd noticed, still running daily sessions, still grinding toward the next tier. The Hackers were the optimizers — found the drop angles, memorized the merge tree, posted the highest single-session scores. The Bagholders were the conviction players — never sold, never stopped, bought at multiple tiers, believed the loop before the numbers proved it. The King Goats were the ones who brought the most people in — their referral counts were higher than their session scores, and their network was worth more than their merges.
The leaderboard does not sort by goat type. But the type you are chasing says everything about how you play. Every Hippie wants to merge a Hacker. Every Flex wants to see a Big Fat. Every Bagholder wants one more merge to hit Fat. The hierarchy is the progression. The progression is the retention. Read the full breakdown here.
Week 1 players were dropping goats and hoping. Week 2 players were aiming. The difference matters because the physics engine — Matter.js, real rigid-body collisions, real gravity — does not deal the same hand twice.
In Week 2, the drop zones stopped being guesses and started being reads. Players learned that dropping a goat on the left slope of a pile nudges the stack right, that a slightly angled hippie drop triggers different secondary collisions than a straight drop, and that the pile three drops from now depends on whether the goat landing now tips left or right. None of this was in a tutorial. It was in the sessions. Players who ran three cooldown cycles a day for fourteen days now have instincts that new arrivals do not.
The session scores reflected it. Where Week 1 saw most players clustered at the hacker-to-judge tier, Week 2 saw the center of gravity shift upward — more judge merges, more flex merges, more players cracking the 6,000-point tier that separates the casual from the committed. The merge tree is the same twelve tiers. The players just got better at climbing it.
This is the retention secret that most crypto games miss. They add features to keep players. AGI kept the same game and let the physics teach the players. By Week 2, the drop was not a question anymore. It was an answer the player already knew.
The streak bonus in Week 1 was a discovery — "wait, I get bonus points for playing every day?" In Week 2, it was infrastructure. Players built their day around the cooldown. The session that happened after coffee was not a choice anymore. It was the routine.
The compound effect of a seven-day streak (100→500 bonus points) became visible on the leaderboard. Players on day 7, 8, 9, 10 of their streak were landing 500 bonus points per session — the equivalent of a free hacker merge just for showing up. That bonus, stacked across multiple sessions per day, was the difference between top-50 and top-10 on some leaderboard snapshots.
Missing a day drops the bonus back to 100. In Week 2, almost nobody missed. The players who had streaks in Week 1 kept them. The players who joined in Week 2 started theirs. The streak is not the game. But it is the thing that made the game a habit, and by the end of Week 2, the habit had set.
Week 1 posts got likes. Week 2 posts got threads. The reply-to-post ratio shifted — more players debating drop angles, comparing session scores, calling out the top referrers. The cooldown timer became a shared joke on the timeline. The leaderboard screenshots became a genre. The herd was no longer an audience for the team's posts. It was a conversation that the team's posts happened to be in.
This is the compound that matters most. Games where the community talks to the team are dependent. Games where the community talks to each other are self-sustaining. Week 2 was the pivot point — the moment the herd stopped asking "what is this game" and started asking "what did you score today." A player who posts their score and gets three replies from other players about their drop strategy is a player who comes back tomorrow. A player who posts their referral link and sees their referee hit the leaderboard is a player who tells two more people. The social loop started compounding in Week 2. The game was already the anchor. The herd was becoming the engine.
The leaderboard resets daily. The mint contract is live. The referral program is live. The cooldown is still three hours. The streak bonus still climbs from 100 to 500.
What changes in Week 3 is the same thing that changed in Week 2: the herd gets sharper. The players who joined in Week 1 have fourteen days of drop timing in their muscle memory. The players who joined in Week 2 are no longer new. The leaderboard is not getting easier — it is getting more competitive, because the average player is getting better.
That is the loop. The game stays the same. The players get stronger. The leaderboard gets harder. The mints keep burning. The referrals keep compounding. Week 3 is not a new launch — it is the continuation of a curve that started fourteen days ago and has not flattened yet.
Grab your referral link at /referrals and send it to one person before the weekend. The compound math from Week 1 and Week 2 proves one thing: the players who treat their link as part of their posting habit earn more than the players who send it once and forget about it.
The leaderboard resets at 23:59 UTC tonight. The Week 2 scoreboard is above. The Week 3 scoreboard is empty. Fill it.